
US Boxart
So it’s Sonic & Sega All Stars Racing that gets to be this blog’s first review eh…
Now, I don’t want to make that sound like a bad thing, as this game is actually good, perhaps even great. That just depends on your fond-ness for the ”Kart racing” genre, and how much you love Sega.
……
I followed this game lightly from it’s initial announcement, as I do with most Sonic games. I love Sonic, he’s a great character and was a very well respected franchise. Sure he’s gone down hill a lot in the sense that he hasn’t had a truly epic main game for some time (almost 20 years if you’ve liked nothing since Sonic & Knuckles). However I’ve stuck by him, like one of those mothers that just doesn’t want to believe there child is an asshole. I’d make some sort of Dot Cotton/ Nick Cotton reference here but that would go over the head of WAY too many people.
Anyway, as I was saying I kept some tabs on this game from it’s first reveal, getting a tad excited over the prolonged character announcements (especially Shenmue’s Ryo), seeing the trailers shape up, paired with the fact it had been enough time for me since Mario Kart Wii to accept a new Kart Racer game into my rotation of games I’m playing.
One of the things that put a bit more faith in me for this game’s release was the fact it was coming from “Sumo Digital“. Sumo are about an hour or so’s drive away from where I am, them being if Sheffield and me being in Preston, although being geographically close doesn’t gain my respect. The respect I have for them was earned in a big way back in the last console generation when I played the truly amazing OutRun 2SP and OutRun 2006: Coast 2 Coast (and not forgetting the amazing OutRun Online Arcade on XBLA/ PSN). They also made Sega Superstars Tennis which I picked up about 16months after it’s release for a bargain price and had a lot more fun than I expected to have with. 1 more fondness for Sumo that I have is that a couple of there employee’s post on the GameFaqs message boards, talking to fans about there games and such, makes me feel like they’re still a nice approachable bunch of dudes who are making games that they want to play, rather than just games to make to try and hit sales targets.
Enough build up though and onto the game itself…

Diddy Kong Racing!
If (like me) you have played a fair few Kart racing games over your gaming years, then you’re probably somewhat qualified to be able to pitch how a game like this should work. I’ve played a vast majority of these games, the entirity of the Mario Kart series (including both Arcade versions, which is a rare treat I think in the UK), Diddy Kong Racing, Mickeys Speedway USA, Crash Team Racing, Pac-Man World Rally, South Park Rally, Lego Racers, Konami Krazy Racers, as well as Motor Kombat (in MK Armagedon), and those are just off the top of my head examples I can recall right now. Naturally some games are better than others, some feel like you’re actually skilled for winning races, and some can feel as though luck plays pretty much the lead role in winning. Thankfully Sonic & Sega leans more on the side of having to be skilled.
If I was to compare gameplay then I’d pretty much say Sonic & Sega plays a lot like Mario Kart Wii, and not just the gameplay (some tracks remind me a lot of Mario Kart Wii tracks too). The drifting in the game feels a lot like Mario Kart Wii’s, and the fact you can pop wheelies with bike characters for a boost, and do air taunts for boost seems a straight lift from Mario Kart Wii. I don’t discredit the game for that though, as Mario Kart Wii was a lot of fun, and if you’re going to do some replication when it comes to making a game then you’d be a fool to not replicate the best selling series in that genre. I don’t really have any flaws to speak of when it comes to the gameplay, it runs smooth, and has been well polished.

Banjo & Avatar's (360 Exclusives)
The track selection is great, covering worlds from various Sega games (Sonic, Samba De Amigo, Super Monkey Ball, Jet Set Radio, and House of the Dead), a bunch of tracks have some quite well hidden shortcuts too which can make some of those races against friends more intense. One thing that I reall like about the track design though is how some tracks twist and loop in ways I’ve not seen since F-Zero or Extreme G (speaking of which I would love Sega- Amusement Vision and Nintendo to collaborate and do another F-Zero GX game).
The games character selection is great too, ranging from a number of familiar Sonic games to some obscure ones from Sega’s deep past (Opa Opa and Robo & Modo for example). Naturally as a long time Sega fan there are a few people missing who I thought would’ve been good in this game, but the ones whom have made the cut cover a lot of ground, and it was nice to see some love for Shenmue and Crazy Taxi in this game. Apparently the game will receive some DLC too (of which ToeJam & Earl were rumoured), so the roster is still open for more additions at the time of typing this.

Samba always delivers for music
One area I have a slight problem with though is the music. In Sega Superstars Tennis I thought the music was fantastic, it had more of a range across Sega games, sort of similar to what Nintendo offer in Smash Bros. However in Sonic & Sega ASR the soundtrack only features songs from games the racetracks are based on, this means no music from OutRun (which has an amazing soundtrack) or a lot of other Sega Games seeing as tracks in the game are only based off these games: Sonic, Samba De Amigo, Super Monkey Ball, Jet Set Radio, and House of the Dead. Another issue I have is how the music and level design for the Sonic stages has far too much siding with Sonic Heroes. The Sonic series has many amazing an memorable songs to choose from, as it does levels to base tracks on, so it seems strange to me that there was so much siding to Sonic Heroes which I’m sure is quite low in general on peoples favourite Sonic’ games list.
Multiplayer is always welcome in these games, although online has been a bit troublesome in getting into a room on the 360 version which I’ve played, and it’s a shame that you can’t do Grand Prix mode in 2 player (even in local split screen play), but when you’re having some close races with a friend or random who is on an equally skilled level to you then you can have some great back and forth races that make for some great competitive fun.
It’s also a shame that Grand Prix mode (as far as I’ve seen) doesn’t seem to get faster as the difficulty increases, the difficulty increase seems to just cover computer AI characters, but the game feels fast enough and in a good neck and neck race you won’t be thinking of things like that, and I’m still finding that playing through the Grand Prix modes from easy to hard is still compelling to do even though the unlockables work differently in this game. In a lot of Kart racing games you’d generally win cups to unlock things. In this game ANY race that you do earns you Sega Miles, based on the length of the race/ event you have done along with your result. These miles are exchanged in the in-game shop to unlock new characters, new songs, and the later tracks from Grand Prix mode that aren’t available by default. This is pretty good at extending the lastability of the game though, as it will take you a bit of time to save up enough to purchase everything in the shop. Another lastability enhancer comes in the form of “mission mode”. Mission mode essentially has you doing a variety of simple to challenging tasks within tracks. This can be things as simple as a 1 on 1 race, to things such as collecting Sonic rings, going through monkey ball goals, attacking an enemy, drifting/ boosting as much as possible in a set stretch of track, and so on… Generally these kind of modes get boring, but in moderation (playing between say 3 or 8 of them at a time) I’ve enjoyed them, they bring enough diversity, bring in some more references to Sega games, and they’re a great way to quickly build up your Sega miles. You also get ranked on mission mode, so you may get some personal pleasure out of wanting to “AAA” everything. Lastly if you own this on 360 or PS3 and you’re into achievement/ trophy collecting then the game does well at pacing them out so your progress and time invested is rewarded that way too (plus a lot of the achievements make nice references to other Sega games and such).

Sonic! He's in a car to give the others a chance (so says the game).
Now, in conclusion to all of the above I don’t want to put a score on this game as score based reviews always come back to bite you in the ass. If I gave this an 8/ 10 then in 3 years time I review a better kart racing game that’s only an 8/ 10 at that time, then they would seem equally as good on that scale when that may not be the truth.
So…what I will do is I’ll say that if you enjoy kart racers and have abstained yourself from the genre for a year or 2 then this should definitely satisfy you. If you’re a longtime fan of Sega then this will definitely put some smiles on you’re face. I bought this on day 1 of release, and I’m definitely getting good value for money from it in terms of fun I’ve had and am still having, plus the time this game has consumed. Which is what you want from any launch day purchased game. However if you’re short for cash right now, or have just never been a kart racer fan then you’ll be getting a steal if you pick this up a few months down the line for a cheaper price. I hope I’ve helped enlighten you reading this on the game somewhat, and hope Sumo Digital get the praise they deserve from SEGA as well as the sales figures to match there hard work put into this.
2nd Opinions?
IGN Review – http://xbox360.ign.com/articles/107/1071555p1.html
Gametrailers Review – http://www.gametrailers.com/video/review-sonic-sega/62851